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1.9.0-beta6 @version
110 Hits, Last modified: 8 years ago
n all games. * Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps bu... nal (un-translated) sprites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... they are sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating point va... a]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revised "torch light" works with
overview_of_resources_doomsday_1.x @modding
83 Hits, Last modified: 6 years ago
ld be enough for many textures. High-resolution textures can be of any size. The engine will render them scaled so that they fit the size of the original textur... will be loaded. ===== Detail textures ===== Detail textures are grayscale images that are rendered on top of normal textures when walls and planes are viewed from close ... f regular textures. The console variables {{var|rend-tex-detail}}, {{var|rend-tex-detail-far}}, {{var|rend-tex-detail-strength}} and {{var|rend-tex-detail-scale}} control the rendering of detail textures. ===== 3D models as particles ===== 3D models can be used as particles in a particle gen
detailed_list_of_changes_in_doomsday_version_1.9.7 @version
78 Hits, Last modified: 8 years ago
bor. * When loading sprites add an additonal 1 texel border around the graphic which is then scaled and clipped out at render time. This addresses various GL filtering issue... 0 will be stretched while everything else will be scaled to fit. This behavior can be overridden with the new [[:cvar]] [[:rend-hud-nostretch]]. * Resolution independent aspe... ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win3
model @assets
75 Hits, Last modified: 5 years ago
= This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2... definitions ("Weapon Info" section). You should scale weapon models so that they have an appropriate si... ). See [[modding:supported 3D model formats]] for details about file formats. | | ''front''| Front vector
1.9.0-beta6.3 @version
32 Hits, Last modified: 8 years ago
l, from a definition which requests the automatic scale-to-sprite feature but the sprite it references ca... some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Hea... x) (http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a w
doomsday @guide:2.1:man
31 Hits, Last modified: 7 years ago
matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
doomsday @guide:2.2:man
31 Hits, Last modified: 6 years ago
matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
doomsday @guide:2.3:man
31 Hits, Last modified: 6 years ago
matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
readme_windows @guide:2.1
30 Hits, Last modified: 7 years ago
matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
readme_macos @guide:2.2
30 Hits, Last modified: 6 years ago
matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
readme_windows @guide:2.2
30 Hits, Last modified: 6 years ago
matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
readme_macos @guide:2.3
30 Hits, Last modified: 6 years ago
matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
readme_windows @guide:2.3
30 Hits, Last modified: 6 years ago
matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
readme_macos @guide:2.1
30 Hits, Last modified: 7 years ago
matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
doomsday @guide:2.0:man
28 Hits, Last modified: 8 years ago
matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
readme_macos @guide:2.0
27 Hits, Last modified: 8 years ago
readme_windows @guide:2.0
27 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.13 @version
22 Hits, Last modified: 8 years ago
flags_reference @ded
18 Hits, Last modified: 8 years ago
material_syntax @ded
17 Hits, Last modified: 8 years ago

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