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- model @assets
- = This page is about 3D model assets that can be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2... definitions ("Weapon Info" section). You should scale weapon models so that they have an appropriate si... ). See [[modding:supported 3D model formats]] for details about file formats. | | ''front''| Front vector
- overview_of_resources_doomsday_1.x @modding
- ld be enough for many textures. High-resolution textures can be of any size. The engine will render them scaled so that they fit the size of the original textur... will be loaded. ===== Detail textures ===== Detail textures are grayscale images that are rendered on top of normal textures when walls and planes are viewed from close ... f regular textures. The console variables {{var|rend-tex-detail}}, {{var|rend-tex-detail-far}}, {{var|rend-tex-detail-strength}} and {{var|rend-tex-detail-scale}} control the rendering of detail textures. ===== 3D models as particles ===== 3D models can be used as particles in a particle gen
- doomsday @guide:2.2:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.2
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.2
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.3
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.3:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.3
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.1
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.1
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.1:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.0:man
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.0
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.0
- matic world surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- 1.9.0-beta6 @version
- n all games. * Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps bu... nal (un-translated) sprites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]]. * Drawing Models whose skin is de... they are sent to the render lists. * Changed [[rend-tex-gamma]]: [[cvar]] Now accepts a floating point va... a]]: [[ccmd]] Is now obsolete, instead use cvar [[rend-tex-gamma]] for changing texture gamma. * Revised "torch light" works with