Fulltext results:
- model
- , [[#Selskin_Shift]], and [[#Selskins]] keys. | | shadow1| The model is rendered with 33% translucency. When using this flag the value of the [[#Transparent]] is ignored. | | shadow2| The model is rendered with 66% translucency. When using this flag t... . | | specular| Enable specular highlighting when rendering the model. | | spin| Enable model spinning. ... showcasing items etc. | | twosided| The model is rendered with both sides of each face drawn. Useful fo
- flags_reference
- By default the layer is disabled and will not be rendered. ==== mask ==== (Value = 0x2) Layer textur... ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sec... regardless of the sector it's currently in. ==== shadow1 ==== (Value = 0x2) The model is rendered with 33% (?) translucency. When using this flag the value of
- thing
- is rendered as near completely transparrent. | | shadow| Yes| Yes| Yes| The thing is rendered as semi-transparrent. | | noblood| Yes| Yes| ... this will make it go through a thing with the mf_shadow flag. | | fly| Yes| Yes| Yes| | | footclip| Yes|... | Yes| Yes| Yes| In Doom. Heretic and HeXen, this renders the bad guy immune to splash damage. In Hereti