Fulltext results:
- 1.9.0-beta6 @version
- onts are sharpened with HQ2x scaling. * OpenGL rendering plugin integrated into the engine, and suppo... t3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... aused by an oversight in the node builder. ==== Renderer ==== * Numerous lighting inconsistencies ... AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps bu
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- point. * Use the same equation for calculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2 * Use a slightly larger offset for mobj shadows to help avoid z-fighting. * Long walls no longer receive slightly larger [[:fakeradio]] shadows as this made lighting look very inconsistent in
- model @ded
- , [[#Selskin_Shift]], and [[#Selskins]] keys. | | shadow1| The model is rendered with 33% translucency. When using this flag the value of the [[#Transparent]] is ignored. | | shadow2| The model is rendered with 66% translucency. When using this flag t... . | | specular| Enable specular highlighting when rendering the model. | | spin| Enable model spinning. ... showcasing items etc. | | twosided| The model is rendered with both sides of each face drawn. Useful fo
- 1.9.0-beta1...4 @version
- y ([[batman_tc]], wall torches). * fixed: mobj shadows sometimes rendered above the object casting the shadow. * fixed: [[animated_texture]]s/flats would flicker after a co... * fixed several [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed... ames (now compatible with Win + Linux) * fixed rendering of [[shiny_model]]s (multitex and non-multit
- doomsday @guide:2.3:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... lares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces * Dynamic shadowing effe
- readme_macos @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... lares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces * Dynamic shadowing effe
- doomsday @guide:2.2:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... lares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces * Dynamic shadowing effe
- doomsday @guide:2.1:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... lares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces * Dynamic shadowing effe
- readme_windows @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... lares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces * Dynamic shadowing effe
- readme_macos @guide:2.3
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... lares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces * Dynamic shadowing effe
- readme_windows @guide:2.2
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... lares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces * Dynamic shadowing effe
- readme_macos @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... lares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces * Dynamic shadowing effe
- readme_windows @guide:2.1
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... lares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces * Dynamic shadowing effe
- doomsday @guide:2.0:man
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... lares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces * Dynamic shadowing effe
- readme_windows @guide:2.0
- to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and... lares]] * Dynamic [[ambient occlusion]] (corner shadowing) for world surfaces * Dynamic shadowing effe