Fulltext results:
- 1.9.0-beta6
- onts are sharpened with HQ2x scaling. * OpenGL rendering plugin integrated into the engine, and suppo... t3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... aused by an oversight in the node builder. ==== Renderer ==== * Numerous lighting inconsistencies ... AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps bu
- detailed_list_of_changes_in_doomsday_version_1.9.7
- point. * Use the same equation for calculating shadow darkness for mobjs as used with fakeradio. Default value for [[:rend-shadow-darkness]] is now 1.2 * Use a slightly larger offset for mobj shadows to help avoid z-fighting. * Long walls no longer receive slightly larger [[:fakeradio]] shadows as this made lighting look very inconsistent in
- 1.9.0-beta1...4
- y ([[batman_tc]], wall torches). * fixed: mobj shadows sometimes rendered above the object casting the shadow. * fixed: [[animated_texture]]s/flats would flicker after a co... * fixed several [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed... ames (now compatible with Win + Linux) * fixed rendering of [[shiny_model]]s (multitex and non-multit
- detailed_list_of_changes_in_doomsday_version_1.13
- intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a... a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).... lable. * Setting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the UI into an offscreen rendering target for transformed composition. * Pro
- detailed_list_of_changes_in_doomsday_version_1.15
- epth occlusion. * Value defined for a model's "Shadow radius" ignored in the GL1 model renderer. * Vsync controlled with a single Config v... :split_screen_mode]] is active. * **Windows:** Rendering glitches following a switch of FSAA/vsync se... t it. This is used for instance for the new model renderer to store object-specific animation state data... mproving performance significantly. ===== {{tag|Renderer}} ===== * Added a Pixel Doubling post-pro
- 1.9.0-beta6.9
- d=74815&atid=542099 * Menu type-in glitter and shadow effects not centered vertically on each character... ===== ==== Engine ==== * Changed [[cvar]] [[rend-dev-mobj-bbox]] Draw bounding boxes for all mobjs... ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle li