Fulltext results:
- model
- the dimensions of the original sprite. | | brightshadow| The model is rendered with additive blending and 80% translucency. | | brightshadow2| The model is rendered with additive blending (equivalent to //[[#Blendmode]] = add//). | | darkshadow| The model is rendered with inverse-additive blending (equivalent to... , [[#Selskin_Shift]], and [[#Selskins]] keys. | | shadow1| The model is rendered with 33% translucency. When using this flag t
- flags_reference
- By default the layer is disabled and will not be rendered. ==== mask ==== (Value = 0x2) Layer textur... ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sec... regardless of the sector it's currently in. ==== shadow1 ==== (Value = 0x2) The model is rendered with 33% (?) translucency. When using this flag the value of
- thing
- g or floor/wall. | | dropped| Yes| Yes| | | | altshadow| | | Yes| The thing is rendered as near completely transparrent. | | shadow| Yes| Yes| Yes| The thing is rendered as semi-transparrent. | | noblood| Yes| Yes| Yes| Whe... es| | | brightexplode| Yes| Yes| Yes| | | brightshadow| Yes| Yes| Yes| | | viewalign| Yes| Yes| Yes| Th... this will make it go through a thing with the mf_shadow flag. | | fly| Yes| Yes| Yes| | | footclip| Yes|