Fulltext results:
- model @ded
- }; Sprite = ""; Sprite frame = 0; Shadow radius = 0; Sub # A sub-model begins. 'Md2' can ... endmode]] = dark//). | | fullbright| The model is rendered with the maximum light level (corresponds sector light level 2... , [[#Selskin_Shift]], and [[#Selskins]] keys. | | shadow1| The model is rendered with 33% translucency. When using this flag the value of the [[#Transparent]] is ignored. | | shadow2| The model is rendered with 66% translucency. When using this flag t
- 1.9.0-beta1...4 @version
- y ([[batman_tc]], wall torches). * fixed: mobj shadows sometimes rendered above the object casting the shadow. * fixed: [[animated_texture]]s/flats would flicker after a co... * fixed several [[endianness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed... ames (now compatible with Win + Linux) * fixed rendering of [[shiny_model]]s (multitex and non-multit
- thing @ded
- is rendered as near completely transparrent. | | shadow| Yes| Yes| Yes| The thing is rendered as semi-transparrent. | | noblood| Yes| Yes| ... this will make it go through a thing with the mf_shadow flag. | | fly| Yes| Yes| Yes| | | footclip| Yes|... | Yes| Yes| Yes| In Doom. Heretic and HeXen, this renders the bad guy immune to splash damage. In Hereti... also raises the things ascioated sound effects to max volume (i.e the sounds become unaffected by dista