Fulltext results:
- model @ded
- }; Sprite = ""; Sprite frame = 0; Shadow radius = 0; Sub # A sub-model begins. 'Md2' can ... the dimensions of the original sprite. | | brightshadow| The model is rendered with additive blending and 80% translucency. | | brightshadow2| The model is rendered with additive blending (equivalent to //[[#Blendmode]] = add//). | | darkshadow| The model is rendered with inverse-additive blending (equivalent to
- 1.9.0-beta1...4 @version
- y ([[batman_tc]], wall torches). * fixed: mobj shadows sometimes rendered above the object casting the shadow. * fix... or_type]] definitions. * [[thing]]:Flags2 'mf2_radiusattacknomaxz': z dimension is ignored when calculating if a radius attack hits a mobj with this attribute (in PIT_RadiusAttack). ===== File system ===== * [[vdmap_opt
- thing @ded
- g or floor/wall. | | dropped| Yes| Yes| | | | altshadow| | | Yes| The thing is rendered as near completely transparrent. | | shadow| Yes| Yes| Yes| The thing is rendered as semi-transparrent. | | noblood| Yes| Yes| Yes| Whe... es| | | brightexplode| Yes| Yes| Yes| | | brightshadow| Yes| Yes| Yes| | | viewalign| Yes| Yes| Yes| Th... this will make it go through a thing with the mf_shadow flag. | | fly| Yes| Yes| Yes| | | footclip| Yes|