Fulltext results:
- 1.9.0-beta6 @version
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obs
- 1.9.0-beta1...4 @version
- rom inaccurate line-of-sight tests and leaking of smooth sector light. To an extent these issues are insignificant, but... blems with rendering shiny surfaces). * fixed: light & halo not centered to sprite correctly ([[batman_tc]], wall torches). * fixed: mobj shadows sometimes rend... -visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height ===== Resources ===== * new fix... and variable-width fonts (with normal, bold, and light variants) ===== User Interface ===== * cons
- 1.9.0-beta6.9 @version
- ng the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding box
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- xen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission texts don't displa... ire: rising lava floor in the starting room). The light origin Z coordinate and the plane height were not... anslation for sprites. * Renderer: take middle wall section material opacity into account with sky-fi... derer: lumobj => BSP leaf contact spreading. * Light source from the Rocket Launcher missile at the wr