Fulltext results:
- 1.9.0-beta6 @version
- world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]]. * Renamed [[cvar]] "rend-glow-fog-bright" to "rend-light-fog-bright". * Removed [[setgamma]]: [[ccmd]] Is now obs
- 1.9.0-beta1...4 @version
- in the engine is a new lighting model called bias lighting. It is a combination of manually-placed light sources and smoothed sector lights. Once finished, it is intended to... lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... l be improved in future beta releases. * Bias lighting suffers from inaccurate line-of-sight tests and leaking of smooth sector light. To an extent these issues are insig... blems with rendering shiny surfaces). * fixed: light & halo not centered to sprite correctly ([[batman_tc]], wall torches). * fixed: mobj shadows sometimes rend
- 1.9.0-beta6.9 @version
- n of transition effect in tics. 0= Disabled. * Smoothing of per-linedef angle lightlevel deltas. Approximated rounded surfaces are lit more realistically when using the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the new smoothing makes this less noticeable. * [[cvar]] [[rend-light-wall-angle-smooth]] 1= Enable wall angle lightlevel delta smoothing (enabled by default). * [[cvar]] [[rend-dev-polyobj-bbox]] 1= Render polyobj bounding boxes (for
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- nstalled on Unix] * automap: player marker not smoothed/angle not updated * Doom: sound effect missing for s... mobj shadows to help avoid z-fighting. * Long walls no longer receive slightly larger [[:fakeradio]] shadows as this made lighting look very inconsistent in odd shaped areas. ... [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva
- 1.9.0-beta5 @version
- urce while the render lists are frozen. * View angle handling. Trembling etc. when fractional ticks are rendered. View locking. * Fixed bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] ... ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Linux/Unix ==== * Added [[-g
- flags_reference @ded
- ==== fullbright ==== (Value = 0x1) The model is rendered with the maximum light level (corresponds sector light level 255) regardless of the sector it's currentl... ) ==== flat ==== (Value = 0x90) When touching a wall or a plane, the particle is rendered flat against the surface. ==== hflat ==== (Value = 0x10) Only applies to walls. ==== vflat ==== (Value = 0x80) Only applies t
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- rer: applying color translation for sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependantSurfacesForDecorationUpdate(). * Renderer: lumobj => BSP leaf contact spreading. * L
- 1.9.0-beta6.8 @version
- ned open when starting a new game. * "Rotation angle smoothing". http://sourceforge.net/tracker/index.php?fun... tions) are no longer case sensitive. * Revised lighting of [[psprite]]s when using the DOOM lighting model to more closely emulate the original games. * D... s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even