Fulltext results:
- 1.9.0-beta6
- t in the node builder. ==== Renderer ==== * Numerous lighting inconsistencies between different world surfac... world units (was 1500). * Combined [[cvar]] //rend-light-decor-plane-far// and //rend-light-decor-wall-far//, renamed to [[rend-light-decor-far]]. * Combined [[cvar]] //rend-light-decor-plane-bright// and //rend-light-decor-wall-bright//, renamed to [[rend-light-decor-bright]].
- 1.9.0-beta1...4
- lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... only the first beta release. Many features (bias lighting in particular) are still clearly unfinished. Y... release: * Per-map initialization of the bias lighting is extremely slow. Its performance will be improved in future beta releases. * Bias lighting suffers from inaccurate line-of-sight tests an
- 1.9.0-beta5
- bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... day_control_panel]]. ==== Renderer ==== * [[rend-mobj-light-auto]]: [[cvar]] enable automatically calculated lights for mobjs. * [[rend-sprite-alpha]]: [[cvar]] ... ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighting debug. ==== Linux/Unix ==== * Added [[-g
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ide overlaps] * [376] slow addon loading [with numerous zips] * Hexen: Bishop missiles need to be... * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... cks loaded on client * compare ac/deceleration numerically vs. 1.8.6 (walk/run) [input-toggle-sharp]... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m
- detailed_list_of_changes_in_doomsday_version_1.11
- the drawable map geometry generation resulting in numerous incompatibilities and rendering artefacts when dealing with id Tech 1 map ha... [[:doomsday_server]] is no longer concerned with rendering and uses lightweight variants of all core map data elements. *... xt styling. * Task bar shows the current build number in unstable and candidate builds. * There i... uriously when the frame rate is very low. ===== Renderer ===== * {{ file:blur_shader.jpg?300x0}}
- detailed_list_of_changes_in_doomsday_version_1.12
- d Tech 1 map hacks (holes in the floor, incorrect lighting, ...). * **BSP Builder:** Failed partitioni... with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Light decorations disappear instantly at distance. * Malfunctioning secondary lens... ection of items. * New widget: slider. Picks a numerical value within a range. * New widget: dial
- detailed_list_of_changes_in_doomsday_version_1.9.9
- opacity into account with sky-fix geometry. * Renderer: mishandling of all-masked textures resulting in brilliant white auto-lights. * Renderer: incorrect logic in R_MarkDependantSurfacesForDecorationUpdate(). * Renderer: lumobj => BSP leaf contact spreading. * Light source from the Rocket Launcher missile at the wro
- detailed_list_of_changes_in_doomsday_version_1.14
- weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console... (like "player-weapon-order8" in Heretic). ==== Renderer ==== * Vignette effect drawn while no map... * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (partic... at its header was written with an incorrect total number of archive entries, resulting in a corrupt ZIP
- detailed_list_of_changes_in_doomsday_version_1.10
- the first start spot to the first client (player number 1), instead of player number 0 like in single-player games. * Sounds emitted by wall surfaces (e... server. * Heretic|Hexen: Torch powerup is now rendered correctly on the client. * Heretic|Hexen: ... yed (e.g., door creak, moving platforms). ===== Renderer ===== * Console: GL_TEXTURE stack underf
- 2.2
- ay update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * Compatibility improvements to better sup... Other minor fixes and improvements, e.g., in the renderer. ===== Change log ===== [[https://tracker.d
- detailed_list_of_changes_in_doomsday_version_1.9.10
- replacement. * Fatal error attempting to enter lighting debug mode ({{:var|rend-tex}} 2). ===== Platform-specific ===== * U... * Windows: deng2 version metadata contains build number as part of version number. * Unix: **defaults** config file for de::UnixInfo. ===== Audio ====... rsion metadata. * Dropped old j-plugin version numbers, now using the main Doomsday version. =====
- 1.9.0-beta6.3
- 99). * Flags in Sky definitions ignored. === Renderer === * SIGSEGV when attempting to draw a w... imes visible when they should not be. * Subtle render list/ GL state issue which could result in shin... ure interface for model skins, model shiny skins, lightmaps and custom flare textures. * Optimize: Ado... st of recognised/supported IWADs (it depends upon numerous BOOM features which are not presently availa
- 1.14
- ocuses on UI improvements and adds bloom as a new rendering effect. Under the hood we've also been busy ... cessing effect for "bloom", enhancing the overall lighting fidelity by applying an additional glow to bri... * On the first launch of a game, there will be a number of alerts due to obsolete console variables. Y... s card, it might help if you disable bloom ({{var|rend-bloom}}). ===== See also ===== * **[[detail