Fulltext results:
- 1.9.0-beta6
- d support for Direct3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... enuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites an... alls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable drawing of... mals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing of
- 1.9.0-beta1...4
- ites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding... d for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =... * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference types are printed by name i
- 1.9.0-beta5
- ] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures (HO... ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighti
- detailed_list_of_changes_in_doomsday_version_1.9.7
- automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... e better results (with poor source textures) when rendering. Note this does not mean that artists no lon
- detailed_list_of_changes_in_doomsday_version_1.11
- odels. * Visual artefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When drawing psprite... some leafs to the wrong map sector (resulting in rendering glitches, particularly around map hack const... * OpenAL plugin uses the default audio playback device of the system. ===== Snowberry ===== * ... [[:doomsday_server]] is no longer concerned with rendering and uses lightweight variants of all core ma
- detailed_list_of_changes_in_doomsday_version_1.13
- intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now a... a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was removed as obsolete (and broken).... lable. * Setting dialog added for stereoscopic rendering and Oculus Rift settings. * Drawing the UI into an offscreen rendering target for transformed composition. * Pro
- detailed_list_of_changes_in_doomsday_version_1.14
- weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are ... (like "player-weapon-order8" in Heretic). ==== Renderer ==== * Vignette effect drawn while no map... models referenced by ID (particles, skies). * Sky spheres with multiple layers drawn incorrectly. ... idgets that cannot be seen will be skipped during rendering of the UI; images shared by multiple widgets
- 1.9.0-beta6.8
- s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ==== DEH Reader ==== * Added support for
- 1.13
- rates on bringing new flexibility into Doomsday's renderer. Under the hood we've also been reorganizing ... ay can now use OpenGL shaders to post-process the rendered frames. In this release, we've applied this f... * Support has been added for various stereoscopic rendering modes, including anaglyph, side-by-side, par... st manually compile the engine using the [[http://developer.oculusvr.com|Oculus SDK]]. **UI experience