Fulltext results:
- 1.9.0-beta6 @version
- d support for Direct3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... enuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites an... alls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable drawing of... mals (default is off), not archived. * Added [[rend-dev-vertex-show-indices]]:[[cvar]] Enable drawing of
- doomsday @guide:2.3:man
- valent to the console command ''connect''. ; ''-devlog'' | ''-nodevlog'' : Enables or disables developer log entries. These are useful for debugging and... ''-vvv'' : Enables all log messages (normal and developer, all levels). ; ''-warp'' : When starti... ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea
- doomsday @guide:2.2:man
- valent to the console command ''connect''. ; ''-devlog'' | ''-nodevlog'' : Enables or disables developer log entries. These are useful for debugging and... ''-vvv'' : Enables all log messages (normal and developer, all levels). ; ''-warp'' : When starti... ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea
- doomsday @guide:2.1:man
- valent to the console command ''connect''. ; ''-devlog'' | ''-nodevlog'' : Enables or disables developer log entries. These are useful for debugging and... ''-vvv'' : Enables all log messages (normal and developer, all levels). ; ''-warp'' : When starti... ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea
- readme_windows @guide:2.3
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.3
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.2
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.2
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.1
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.1
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.0
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- doomsday @guide:2.0:man
- the window (when not in fullscreen mode). ; ''-devlog'' | ''-nodevlog'' : Enables or disables developer log entries. These are useful for debugging and... ''-vvv'' : Enables all log messages (normal and developer, all levels). ; ''-warp'' : When starti... ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea
- readme_macos @guide:2.0
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- 1.9.0-beta1...4 @version
- ites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding... d for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =... * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference types are printed by name i
- 1.9.0-beta5 @version
- ] enable variable translucency on sprites. * [[rend-dev-sky]]: [[cvar]] render the sky as a solid surface (for debug). * [[rend-dev-tex-showfix]]: [[cvar]] render surfaces which Doomsday has automatically fixed for missing textures (HO... ) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode 2 to aid lighti