Fulltext results:
- 1.9.0-beta6 @version
- d support for Direct3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... et calculated incorrectly in LO_AddLuminous. * Sky top colour was always determined from the original sky texture regardle... enuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites an... alls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable drawing of
- doomsday @guide:2.3:man
- valent to the console command ''connect''. ; ''-devlog'' | ''-nodevlog'' : Enables or disables developer log entries. These are useful for debugging and/or troubleshoot... effect when ''-game'' is not used. Doomsday will always start in the Home screen or, when starting a serv
- doomsday @guide:2.2:man
- valent to the console command ''connect''. ; ''-devlog'' | ''-nodevlog'' : Enables or disables developer log entries. These are useful for debugging and/or troubleshoot... effect when ''-game'' is not used. Doomsday will always start in the Home screen or, when starting a serv
- doomsday @guide:2.1:man
- valent to the console command ''connect''. ; ''-devlog'' | ''-nodevlog'' : Enables or disables developer log entries. These are useful for debugging and/or troubleshoot... effect when ''-game'' is not used. Doomsday will always start in the Home screen or, when starting a serv
- readme_windows @guide:2.1
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.3
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.3
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_windows @guide:2.2
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.2
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.1
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 3.3 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- doomsday @guide:2.0:man
- the window (when not in fullscreen mode). ; ''-devlog'' | ''-nodevlog'' : Enables or disables developer log entries. These are useful for debugging and/or troubleshoot... Set the name of the log output file. The file is always written to the runtime folder. This option overri
- readme_windows @guide:2.0
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- readme_macos @guide:2.0
- ted ports of Doom, Heretic and Hexen have been in development since 1999; the first versions were relea... to engine features * Configuration menus and [[Renderer Appearance sidebar]] editor * On-the-fly [[... me [[command console]] Graphics: * OpenGL 2.1 renderer * World [[movement smoothing]] (actors, mon... inal games' limitation of 35 FPS * Stereoscopic rendering modes: anaglyph, side-by-side, cross-eye and
- 1.9.0-beta1...4 @version
- ites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding... d for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =... * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference types are printed by name i
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... e better results (with poor source textures) when rendering. Note this does not mean that artists no lon