Fulltext results:
- 1.9.0-beta6
- d support for Direct3D dropped. This eases future development of the renderer significantly. * BSP and gl node builder p... et calculated incorrectly in LO_AddLuminous. * Sky top colour was always determined from the original sky texture regardle... enuation distance (default is 1024). * Added [[rend-dev-nosprite]]:[[cvar]] Disable drawing of sprites an... alls (default is off), not archived. * Added [[rend-dev-surface-show-normals]]:[[cvar]] Enable drawing of
- 1.9.0-beta1...4
- ites and masked walls with hard edges * cvar [[rend-dev-mobj-bbox]]: debugging aid - render mobj bounding... d for collision detection) for debug. * cvar [[rend-dev-cull-subsectors]]: disable non-visible subsector culling for debug. * cvar [[rend-glow-scale]]: multiplier for wall glow height =... * [[teleport_xg_class_]] * Added more [[xg_dev]] messages. Reference types are printed by name i
- detailed_list_of_changes_in_doomsday_version_1.9.7
- automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added m... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item... e better results (with poor source textures) when rendering. Note this does not mean that artists no lon
- detailed_list_of_changes_in_doomsday_version_1.14
- positioning issues. Caused by margin changes not always being applied correctly. * Ringzero: Excessive... weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are ... (like "player-weapon-order8" in Heretic). ==== Renderer ==== * Vignette effect drawn while no map... models referenced by ID (particles, skies). * Sky spheres with multiple layers drawn incorrectly.
- 1.9.0-beta6.8
- s ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ==== DEH Reader ==