Fulltext results:
- 1.9.0-beta1...4 @version
- ault lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... getting excited about all the new stuff, bear in mind this is only the first beta release. Many features (bias lighting in particular) are still clearly unfinis... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used when ... tors/decrease light in bright sectors * cvar [[rend-fog-default]]: default fog algorithm * [[flare
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title screen displayed when p... include readme.txt in Windows installer * bump minor game plugin versions * multiplayer: test wit... g "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [m... oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; add
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- * World axes transposed for the "hand" in the [[:bias_lighting]] editor. ===== Gameplay ===== * ... at runtime as opposed to using [[:game]]. ===== Renderer ===== * Logic errors in the drawable map... ation resulting in numerous incompatibilities and rendering artefacts when dealing with id Tech 1 map ha... tructs. * Fog was no longer being enabled when rendering the sky sphere/models. * Visual artefacts