Fulltext results:
- 1.9.0-beta1...4 @version
- ault lighting model for Doomsday. In this release bias lighting must be enabled manually (by setting ''rend-bias'' to one), and it has not been fully adjuste... getting excited about all the new stuff, bear in mind this is only the first beta release. Many features (bias lighting in particular) are still clearly unfinis... ct sources and smooth sector lighting * cvar [[rend-bias-grid-multisample]]: multisample factor used when determining sector to [[light_grid]] mapping. Larger value... tors/decrease light in bright sectors * cvar [[rend-fog-default]]: default fog algorithm * [[flare
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- oned exactly the same as the original games' * rend-dev-wireframe 1 will only affect player view; added mode 2 for wire framing the UI/fonts ====== Fixes ====== ===== Engin... abled. * Bilinear filtering of UI Patches determined by the "World" setting in the control panel. ... ttempting to play Deathkings of the Dark Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item display on the fullscreen HU
- 1.9.0-beta5 @version
- d=542099) * Segmentation violation: deleting a bias source while the render lists are frozen. * View angle handling. Trembling etc. when fractional ticks are rendered. View locking. * Fixed bug with plane glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on leve... tforms, and make it 64bit clean. --Yagisan ==== Renderer ==== * HUD weapons sprites are now lit si
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- * World axes transposed for the "hand" in the [[:bias_lighting]] editor. ===== Gameplay ===== * ... at runtime as opposed to using [[:game]]. ===== Renderer ===== * Logic errors in the drawable map... ation resulting in numerous incompatibilities and rendering artefacts when dealing with id Tech 1 map ha... tructs. * Fog was no longer being enabled when rendering the sky sphere/models. * Visual artefacts
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Light decorations disappear in... ance. * Malfunctioning secondary lens flare dimming. * Font selection of the thinker indices debu... w easily accessible via the "gauge" popups in the renderer and audio settings dialogs. * Settings can... el]] was removed. * Added a GUI editor for the renderer's appearance settings. The editor opens in a
- source_prefixes @devel
- l networking (TCP/IP) | | Sys (*)| System (e.g. timing, Windows console; Win32 API access) | | SW| Star... ) | | PO| [[poly_object|Poly Object]] | ====== Renderer ====== Drawing views of the world; built on ... PG| [[particle_generator|Particle Generator]] | | Rend (*)| Renderer | | RL| Rendering List (engine-internal) | ====== Refresh and resource management ===
- 1.9.0-beta_x @version
- g_system]]: controlling multiplayer games. * [[bias_lighting]]: finalized when the [[new_world_rendering]] is available. * [[model_decoration]]s: finalized when the [[new_world_rendering]] is available. * [[sound_decoration]]s
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- server. * Heretic|Hexen: Torch powerup is now rendered correctly on the client. * Heretic|Hexen: ... yed (e.g., door creak, moving platforms). ===== Renderer ===== * Console: GL_TEXTURE stack underf... : Mouse cursor drawn when mouse not trapped. * Bias Lighting: Inconsistent light source color => wall... ce attribution. * Map: Fatal error with {{:var|rend-tex}} = 2. * Map: Fatal error with {{:var|rend