Fulltext results:
- player_controls
- situation. For instance, the server will execute player actions (such as firing a weapon or opening a door) at the coordinates which the c... controls, which tell it what kind of actions the player is currently undertaking. All of this is happening on game-s... gical control, say "turn" (which dictates how the player look direction changes around the Z axis), it will receive both the current velocity of the logical control (in logical units... h clients. We could make an exception for missile weapons, so that the player experience is not negatively impacted by latency: