Fulltext results:
- player_controls
- situation. For instance, the server will execute player actions (such as firing a weapon or opening a door) at the coordinates which the c... gical control, say "turn" (which dictates how the player look direction changes around the Z axis), it will receive both the current velocity of the logical control (in logical units... the absolute axis needs to be multiplied with the current elapsed time, whereas relative axes need no such ... on. Logical controls are applied to two kinds of player properties: * Absolute: for example, the view