Fulltext results:
- thing
- e played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced del... how long a bad guy will take to first attack the player after being alerted. Note that this is canceled o... | The thing can be shot and auto-aimmed at by any weapon. | | nosector| Yes| Yes| Yes| | | noblockmap| Ye... Yes| Yes| Yes| Allows a non-flying thing (i.e the player) to travel off cliff's higher than 24 unit's. Mis
- flags_reference
- or light level 255) regardless of the sector it's currently in. ==== shadow1 ==== (Value = 0x2) The model... from the ID number of the object is added to the current frame index of the object. Frame range must also ... groups ===== ==== hud ==== (Value = 0x2) ==== player ==== (Value = 0x4) ==== monster ==== (Value = 0x8) ==== weapon ==== (Value = 0x10) ==== ammo ==== (Value = 0x