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player-weapon-current

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1.9.0-beta6
53 Hits, Last modified: 8 years ago
mage actually inflicted. * After map load, the player's ready weapon would lower and then raise again. * The Mage's... apons (e.g., "give w1k2" will give to the console player weapon 1 and key 2). Health can also be given (e.g., "gi... eapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2). * Added [[server-game-coop-nodam... to give individual ammos, keys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2).
detailed_list_of_changes_in_doomsday_version_1.9.7
28 Hits, Last modified: 8 years ago
customization in mods. * Sequential cycling of player weapons using next/prev until the current weapon is fully lowered (for example, if the player owns... em to the Weapons option menu. Added [[:cvar]] [[:player-weapon-cycle-sequential]] (on by default). ===== Commo
1.9.0-beta6.9
16 Hits, Last modified: 8 years ago
ering a map after having left a previous one, the player's HUD weapon would be visible briefly before raising from the ... Climbing a step into a teleporter results in the player squating briefly after teleportation. * "Gener... e correct behavior: using the chainsaw causes the player to move toward the target. While sawing, the player is unable to back away. http://sourceforge.net/tracke
1.9.0-beta6.8
15 Hits, Last modified: 8 years ago
world.com/idgames/index.php?id=2803 * When the player teleports the current view was not instantly updated due to smoothing, ... atid=542099 ==== Common code library ==== * Player view/weapon bobbing was twice as strong as it should be. http... id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.net/tra... 5&atid=542099 * Upon spawning into the map the player's viewheight would be set at zero. === Automap
detailed_list_of_changes_in_doomsday_version_1.14
6 Hits, Last modified: 8 years ago
ow. * Removed invalid console variables (like "player-weapon-order8" in Heretic). ==== Renderer ==== * ... ayer menu providing an easy method of leaving the current server and displaying connection info. * State... mes now utilize an internal savegame for tracking player progress. * Recover from a failed savegame loa... ta is only extracted when needed by the UI or the current game. * Automatic, background conversion of ol
2.2
4 Hits, Last modified: 6 years ago
an enemy’s attack. **Separate FOV for rendering player weapons.** The FOV angle for weapon 3D models is now separate from the rest of the view. This alleviates issues with weapon models not being drawn as the author intended, si
1.11.2
3 Hits, Last modified: 8 years ago
= Fixes ===== * Doom: Crash trying to give a weapon unavailable in the current game mode (e.g., cheats) * Map Renderer: Fatal... nterpretation of skill level zero * libcommon: Player movement speed inconsistensies * Hexen: Ineffe

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