Fulltext results:
- 1.9.0-beta6
- when not in-game. * Fatal error if all of the player's weapons are changed so that they require ammo and the pl... 7911&group_id=74815). * Infinite loop when the player has no ammo of any kind and all player weapons require ammo. * Blood spawned by P_DamageMobj... 0910&group_id=74815). * Infinite loop when the player has no ammo of any kind and all player weapons require ammo. * Fatal error when attempting t... r own throwing bombs. * Infinite loop when the player has no ammo of any kind and all player weapons require ammo. * Fatal error when attempting t
- detailed_list_of_changes_in_doomsday_version_1.9.7
- customization in mods. * Sequential cycling of player weapons using next/prev until the current weapon is fully lowered (for example, if the player owns weapons one through four and four is currently readied; cycling the previous weapon three times in quick succession will select weapon one). Added "Sequential" item to the Weapons option menu. Added [[:cvar]] [[:player-weapon-cycle-sequential]] (on by default). ===== Common Code Library ===== ==== InFine ==== * Add
- 1.9.0-beta6.9
- ering a map after having left a previous one, the player's HUD weapon would be visible briefly before raising from the ... Climbing a step into a teleporter results in the player squating briefly after teleportation. * "Gener... e correct behavior: using the chainsaw causes the player to move toward the target. While sawing, the player is unable to back away. http://sourceforge.net/tracke
- 1.9.0-beta6.8
- world.com/idgames/index.php?id=2803 * When the player teleports the current view was not instantly updated due to smoothing, ... atid=542099 ==== Common code library ==== * Player view/weapon bobbing was twice as strong as it should be. http... id=74815&atid=542099 * "Heretic and HeXen: hud weapon graphics set too low". http://sourceforge.net/tra... 5&atid=542099 * Upon spawning into the map the player's viewheight would be set at zero. === Automap
- 1.9.0-beta6.2
- or the first map. ==== jDoom ==== * Fixed: "Weapon controls wrong selection" (http://sourceforge.net... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... d=74815&atid=542099). * Fixed: "Using diffrent weapon ammo bug" (http://sourceforge.net/tracker/index.p... &atid=542099). ==== jHeretic ==== * Fixed: "Weapon controls wrong selection" (http://sourceforge.net
- 2.1
- display has a 16:9 or wider aspect ratio.) Hexen player weapon sprites were not obeying the configured texture f
- detailed_list_of_changes_in_doomsday_version_1.14
- ow. * Removed invalid console variables (like "player-weapon-order8" in Heretic). ==== Renderer ==== * ... ayer menu providing an easy method of leaving the current server and displaying connection info. * State... mes now utilize an internal savegame for tracking player progress. * Recover from a failed savegame loa... ta is only extracted when needed by the UI or the current game. * Automatic, background conversion of ol
- 2.2
- an enemy’s attack. **Separate FOV for rendering player weapons.** The FOV angle for weapon 3D models is now separate from the rest of the view. This alleviates issues with weapon models not being drawn as the author intended, si
- 1.11.2
- = Fixes ===== * Doom: Crash trying to give a weapon unavailable in the current game mode (e.g., cheats) * Map Renderer: Fatal... nterpretation of skill level zero * libcommon: Player movement speed inconsistensies * Hexen: Ineffe