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gl2_model_renderer
9 Hits, Last modified: 8 years ago
ng 3D models with a ''model.thing.*'' asset. * Player weapons (psprites) use the ''model.weapon.*'' assets. * //TODO//: other kinds of model a... ular state. ==== Version 2.0 ==== * ''model.weapon.*'' for player weapons (psprites). * Animation sequence looping. * Animation sequence priority control. * Rende... ed). * Up to four sets of texture coordinates (currently only one set of texture coordinates per mesh is
using_blender_to_create_a_model_for_doomsday
6 Hits, Last modified: 8 years ago
he sequence won't load ==== orientation ==== **player weapon model** //The below settings have the player weapon model facing away from the play (what we want)// <code> fr... a" while selecting an object can fix(will set the current object scale as it is, to zero without scaling it

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