Fulltext results:
- gl2_model_renderer
- ng 3D models with a ''model.thing.*'' asset. * Player weapons (psprites) use the ''model.weapon.*'' assets. * //TODO//: other kinds of model a... ular state. ==== Version 2.0 ==== * ''model.weapon.*'' for player weapons (psprites). * Animation sequence loopi
- using_blender_to_create_a_model_for_doomsday
- he sequence won't load ==== orientation ==== **player weapon model** //The below settings have the player weapon model facing away from the play (what we want)// <code> fr... a" while selecting an object can fix(will set the current object scale as it is, to zero without scaling it