Fulltext results:
- player_controls
- ction may be delayed slightly. When it comes to player movement, it is entirely up to the client: only the cl... e, the view angles. * 1-D Vector: for example, movement speeds for front, right, and up axes (values between -1... they've hit a mobj. * Server should pass the player pos/mov/dir info along to other clients so that they can do the full movement prediction on their own (the goal is to try to make the remote players move similarly as local ones; smoothly and without sud