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player-move-speed

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plane_move @xg:class
56 Hits, Last modified: 6 years ago
hard coded to 10 damage per tic regardless of the speed of the plane movement (Fp1). <li> pmf_abort_a: will activate the l... tor type ID number.</ul></html> | | Fp0| | Float| Move speed as units per (35 Hz) tic. A speed of 2 will move the plane 70 units per second. | | Fp1| | Float| Move speed while crushing, as units per tic. | | Fp2| | Floa... ore than one sector is being affected. | ===== Speeds of original Doom plane movements ===== A reference for when one wishes thei
build_stairs @xg:class
17 Hits, Last modified: 8 years ago
will play its own sound! | | Fp0| | float| Build speed (units per tic). The first step will move to its destination height using this speed. A speed of 2 would move the step 70 units per second. | | Fp1| | float| Step height. ... float| Build speed delta per step. The step build speed will be modified with this value before starting to move each step (except the first one). Both positive a... ===== Line Type { ID = 5020 Flags = player_cross Flags2 = when_act | any Class = bui
examples
8 Hits, Last modified: 7 years ago
==== <code> Line Type { ID = 5070 Flags = player_use Flags2 = when_act | any Class = wall_te... _FACE1" } </code> The line can be activated with player Use events. Game mode and skill level have no eff... icker Flags2 = when_act | any Class = plane_move Type = timed_off Count = 1 Time = 1 T... Ticker tics = 5 Texmove angle = 90 Texmove speed = 1 Ip0 = "lpref_my_floor" Ip2 = "spref_low

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