Fulltext results:
- plane_move @xg:class
- tor type ID number.</ul></html> | | Fp0| | Float| Move speed as units per (35 Hz) tic. A speed of 2 will move the plane 70 units per second. | | Fp1| | Float| Move speed while crushing, as units per tic. | | Fp2| | Float| Offset to destination height. Positive values move the destination upwards. | | Fp3| | Float| Move sound minimum interval, in seconds. | | Fp4| | Float| M
- build_stairs @xg:class
- will play its own sound! | | Fp0| | float| Build speed (units per tic). The first step will move to its destination height using this speed. A speed of 2 would move the step 70 units per second. | | Fp1| | float| Step height. ... float| Build speed delta per step. The step build speed will be modified with this value before starting to move each step (except the first one). Both positive a... ===== Line Type { ID = 5020 Flags = player_cross Flags2 = when_act | any Class = bui
- examples
- ==== <code> Line Type { ID = 5070 Flags = player_use Flags2 = when_act | any Class = wall_te... _FACE1" } </code> The line can be activated with player Use events. Game mode and skill level have no eff... icker Flags2 = when_act | any Class = plane_move Type = timed_off Count = 1 Time = 1 T... Ticker tics = 5 Texmove angle = 90 Texmove speed = 1 Ip0 = "lpref_my_floor" Ip2 = "spref_low