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1.9.0-beta6
93 Hits, Last modified: 8 years ago
on map load. This led to HOM in the sky until the player moved, if said player was in the void at the end of the last map. * Algorithm used for determining the posi... 99&aid=1983920&group_id=74815). * Until a mobj moved, the angle of all models used by it was incorrec... ted console ==== * Fatal error when trying to move the Doomsday Console whilst in dedicated console
detailed_list_of_changes_in_doomsday_version_1.9.7
41 Hits, Last modified: 8 years ago
works in singleplayer also. * Changed maximum movement speed for camera players, allowing them to move almost twice as fast as non-camera players when running. ===== DOOM ===== * Changed the default colors for the menu... not [[:cvar]] [[:hud-keys-combine]] (e.g., if the player owns both the Blue Keycard and the Blue Skull the... customization in mods. * Sequential cycling of player weapons using next/prev until the current weapon
1.9.0-beta6.9
27 Hits, Last modified: 8 years ago
s not centered vertically on each character. * Movement of the player's viewpoint when riding moving platforms suggested the player was squating. * "Double press input events" ht... e correct behavior: using the chainsaw causes the player to move toward the target. While sawing, the player is un... correct behavior: using the gauntlets causes the player to move toward the target. The player is unable to back away. http://sourceforge.net/tracker/index.php?func=detai
1.9.0-beta6.8
16 Hits, Last modified: 8 years ago
ultbindings ===== Known issues ===== * Multiplayer games are not fully operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes ===== ==== En... atid=542099) * Clipping issues with mobjs vs T_MovePoly-type polyobjects (e.g., the pushing wall trap... world.com/idgames/index.php?id=2803 * When the player teleports the current view was not instantly upda
1.9.0-beta6.2
13 Hits, Last modified: 8 years ago
5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... 9). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... 9). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke
1.10
13 Hits, Last modified: 7 years ago
changes in version 1.10 are about improving multiplayer: there is now a new utility called [[multiplayer:Shell]] for operating servers and several multiplayer-related bugs have been fixed. However, even more w... ant long-term [[devel:roadmap]] items: the [[multiplayer:running_a_server]] is now its own independent exe
1.11.2
4 Hits, Last modified: 8 years ago
nterpretation of skill level zero * libcommon: Player movement speed inconsistensies * Hexen: Ineffective Speed Boots * XG: Incorrect handling of dummy lines ===== S

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