Fulltext results:
- 1.9.0-beta6
- bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stac... o connect to a server but the client is unable to move. ==== Audio ==== The audio plugin system is n... etween different world surfaces and objects. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player moved, if said player was in the void at the end
- detailed_list_of_changes_in_doomsday_version_1.9.7
- singleplayer also. * Changed maximum movement speed for camera players, allowing them to move almost twice as fast as non-camera players when r... not [[:cvar]] [[:hud-keys-combine]] (e.g., if the player owns both the Blue Keycard and the Blue Skull the... customization in mods. * Sequential cycling of player weapons using next/prev until the current weapon is fully lowered (for example, if the player owns weapons one through four and four is current
- 1.9.0-beta6.9
- e correct behavior: using the chainsaw causes the player to move toward the target. While sawing, the player is un... correct behavior: using the gauntlets causes the player to move toward the target. The player is unable to back away. http://sourceforge.net/tracker/index.php?func=detai... e correct behavior: when morphed to a chicken the player jumps occasionally and the view randomly twitches