Fulltext results:
- troubleshooting @guide
- <- Multiplayer ^ introduction|User Guide ^ Index -> ====== Troubleshooting ====== Quick links: * [[http... . ===== Common issues ===== ==== Problems with key/control bindings ==== The keyboard, mouse, and g... [runtime folder]] and delete the ''configs/<game>/player/bindings.cfg'' file. Note that each game plugin h... ==== The problem may be with the persistently stored configuration settings. Try clearing the [[runtim
- thing @ded
- tached will actiavte standard HeXen lines with a "player cross" requirement. Note this flag is not required for players to be able to activate XG lines with a player cross requirement. | | cantleavefloorpic| | | Yes... ut ''mf_justhit'' will still be called toward the player even if it is another monsters attack that causes... nced by //self//. * The toucher mobj (e.g., the player) is referenced by //toucher//. * Semicolons mus
- overview_of_resources_doomsday_1.x @modding
- fixes that are used to sort the lumps but are ignored when the lump names are determined. The length of... e first three characters of the file name are ignored (//01_//) and //LUMPNAME// becomes the name of th... s// directory. The original data lumps are required even if an external resource is found, because th... ways zero in Doom and Heretic. In Hexen, it's the player's class (0=Fighter, 1=Cleric, 2=Mage). //tableNum
- readme_macos @guide:2.2
- Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visible immediately in the Multiplayer games list. The [[http://dengine.net/|dengine.net... er version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- doomsday @guide:2.2:man
- Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visible immediately in the Multiplayer games list. The [[http://dengine.net/|dengine.net... er version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- readme_windows @guide:2.2
- Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visible immediately in the Multiplayer games list. The [[http://dengine.net/|dengine.net... er version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- readme_macos @guide:2.3
- Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visible immediately in the Multiplayer games list. The [[http://dengine.net/|dengine.net... er version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- doomsday @guide:2.3:man
- Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visible immediately in the Multiplayer games list. The [[http://dengine.net/|dengine.net... er version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- readme_windows @guide:2.3
- Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visible immediately in the Multiplayer games list. The [[http://dengine.net/|dengine.net... er version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- player_controls @devel
- y for map panning. The "game" class uses the Left key also, but for turning the player to the left. If the automap class is active, the ... gine applies time-based velocity acceleration for key-bound controls. When the key is pressed, a timestamp is stored. When the acceleration threshold is exceeded, the... rectly query control state and determine what the player is supposed to be doing: including movement, looking, all triggered impulses, etc. Impulses are executed as appropria
- bindings @guide
- ding|Control bindings]] map input device state to player controls. For instance, the state of the Up Arrow key might be bound to the Walk control, which determines if the player is walking forward and backward. ===== Binding ... is received from the windowing system, it is offered to each of the active contexts in the order shown... g is found matching the event, it will not be offered to any further contexts. Some contexts use speci
- event_binding @guide
- ent key-equals-repeat {add view-size 1} bindevent key-t+multiplayer beginchat bindevent game:key-m-press "print {M pressed in game context}" bindevent chat:key-f2 {chatsendmacro 1} bindevent map:key-c {impulse clearmarks} bindevent shortcut:key-f8 {toggle msg-sh
- old_demos_don_t_work @guide
- ===== The old LMP demo format only contains the player's actions: e.g., whether the forward key is pressed down, or whether the Fire is pressed. ... nts will very quickly diverge from those that occured when the demo was recorded. The only way to get
- readme_macos @guide:2.1
- Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visible immediately in the Multiplayer games list. The [[http://dengine.net/|dengine.net... er version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list... ded automatically after you click the button. **Player name and color.** When a game is running (after j
- readme_windows @guide:2.1
- Multiplayer ==== The Multiplayer tab lists multiplayer games that you can join. Servers on the local network are discovered automatically and are visible immediately in the Multiplayer games list. The [[http://dengine.net/|dengine.net... er version **Joining a game.** Join an open multiplayer game by clicking "Join" either in the server list... ded automatically after you click the button. **Player name and color.** When a game is running (after j