Fulltext results:
- player_controls
- y for map panning. The "game" class uses the Left key also, but for turning the player to the left. If the automap class is active, the ... gine applies time-based velocity acceleration for key-bound controls. When the key is pressed, a timestamp is stored. When the acceleration threshold is exceeded, the... rectly query control state and determine what the player is supposed to be doing: including movement, looking, all triggered impulses, etc. Impulses are executed as appropria