Fulltext results:
- player_controls
- y for map panning. The "game" class uses the Left key also, but for turning the player to the left. If the automap class is active, the ... gine applies time-based velocity acceleration for key-bound controls. When the key is pressed, a timestamp is stored. When the acceleration threshold is exceeded, the... er clients so that they can do the full movement prediction on their own (the goal is to try to make the remote players move similarly as local ones; smoothly and witho... rectly query control state and determine what the player is supposed to be doing: including movement, looking, all triggered impulses, etc. Impulses are executed as appropria