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1.9.0-beta6 @version
75 Hits, Last modified: 8 years ago
bindings subsystem. Axis controls can be bound to player controls in the same way as keys. There is a stack of binding contexts that allow... rosses a linedef whose type activation method is "player_cross" and one or more key requirements are set which the player does not ha... rawing the fullscreen HUD, only draw one icon per key colour regardless whether the player has multiple keys/cards of the given colour (e.g. if the player has both a red key card and a red skull key, only one icon will be drawn). 0= Draw al
player_controls @devel
63 Hits, Last modified: 6 years ago
xible (engine-side) configuration of input device axes to player controls. ===== How players are controlled? ===... ar "command binding.") ==== Engine-side: device axes, keys, and the impulse buffer ==== The engine-side c... ecting a particular logical control of a specific player. These are composed out of multiple sources of data, i.e., all the device axes and the key/button states. In order to do this... to consult the axis bindings that connect device axes with a specific player's logical control(s), and the toggle states, whic
cannot_progress_after_going_through_axe_key_door_hexen @games
4 Hits, Last modified: 17 years ago
exen: Cannot progress shortly after going through Axe Key Door; There is a script typo in the original HeXen regarding the Chaos Serpents behind the Axe Door in the Gibbet. The script checks approximat... cript will not activate. Needless to say, if the player reduces the number of serpents to less than three
1.9.0-beta6.1 @version
4 Hits, Last modified: 8 years ago
awn if the render lists are frozen or if the view player is in the void. * Fixed: "jHexen: Savegame Cra... 099. * Fixed: "jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise" http://sourceforge.net/t... side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled. *... atid=542099). * Fixed: "Low Damage with Timons Axe and Gauntlets" (http://sourceforge.net/tracker2/i
detailed_list_of_changes_in_doomsday_version_1.12 @version
4 Hits, Last modified: 8 years ago
nds" (return to original height). * **Hexen:** Player spawning under 3D bridge object failed. * **XG... ommand line autocompletion (when pressing the Tab key) shows a popup with all the possible completions.... hing unambiguous to add to the command line. * Key modifiers can be used for word jumping. * The ... ings: by default the sensitivities of the X and Y axes are linked together so one doesn't have to caref

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