Fulltext results:
- player_controls
- xible (engine-side) configuration of input device axes to player controls. ===== How players are controlled? ===... ar "command binding.") ==== Engine-side: device axes, keys, and the impulse buffer ==== The engine-side c... ecting a particular logical control of a specific player. These are composed out of multiple sources of data, i.e., all the device axes and the key/button states. In order to do this... to consult the axis bindings that connect device axes with a specific player's logical control(s), and the toggle states, whic