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player_controls
64 Hits, Last modified: 6 years ago
xible (engine-side) configuration of input device axes to player controls. ===== How players are controlled? ===... ar "command binding.") ==== Engine-side: device axes, keys, and the impulse buffer ==== The engine-side c... ecting a particular logical control of a specific player. These are composed out of multiple sources of data, i.e., all the device axes and the key/button states. In order to do this... to consult the axis bindings that connect device axes with a specific player's logical control(s), and the toggle states, whic

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