Fulltext results:
- app @script:module
- ty: Not available in Hexen.) Returns the current armor points of the player. #@Identifier_HTML~armorType~@# ( ) (Availabil... ty: Not available in Hexen.) Returns the current armor type (0, 1, or 2) of the player. #@Identifier_HTML~giveAmmo~@# ( #@Arg_HTML~N... @#, #@Arg_HTML~Number,points~@# ) Increases the player's armor points and changes the armor type. #@Identifier_HTML~giveBackpack~@# ( ) (A... lability: Not available in Hexen.) Increases the player's max ammo capacity. #@Identifier_HTML~givePowe
- reference @script
- lbacks]] * **Players:** * [[.module:App#App.Player|Query health, armor, and powerups]] * [[.module:App#App.Player|Earthquake effect]] * **Things:** * [[ded:state#acti
- power @xg:class
- ss = power Modifies the activator's [[power]] ([[armor]]) level. Only operates on players. For example, when walking over a trip wire an e... lectromagnetic field could sap the power from the player's armor. Power class lines can only affect the activator... modify the power of all THINGS in a sector (eg an armor restore chamber could repair the armor of all players inside the chamber using a trickle charge). =... Line Type { ID = 5006 Comment = "Give armor when player crosses" Flags = player_cross Flags2
- 1.9.0-beta6 @version
- ower line type would only work as expected if the player had already picked up an armor item (http://sourceforge.net/tracker/?func=detail... when not in-game. * Fatal error if all of the player's weapons are changed so that they require ammo and the player completely runs out (http://sourceforge.net/track... 7911&group_id=74815). * Infinite loop when the player has no ammo of any kind and all player weapons re
- 1.9.0-beta6.1 @version
- awn if the render lists are frozen or if the view player is in the void. * Fixed: "jHexen: Savegame Cra... ump were ignored. ==== jDoom ==== * Fixed: "Armor pickup give nothing" (http://sourceforge.net/trac... side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled. *... red to display statusbar while open) and after an armor item has been found. ==== Snowberry ==== *
- 1.9.0-beta6.2 @version
- 74442&group_id=74815&atid=542099). * Fixed: No armor point limit in P_GiveArmor (http://sourceforge.ne... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... 74442&group_id=74815&atid=542099). * Fixed: No armor point limit in P_GiveArmor (http://sourceforge.ne... 9). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke
- 1.9.0-beta6.8 @version
- world.com/idgames/index.php?id=2803 * When the player teleports the current view was not instantly updated due to smoothing, resulting in the player momentarily looking in the wrong direction. * ... NT could not be changed. * "Max Health and Max Armor do not work". http://sourceforge.net/tracker/inde... atid=542099 ==== Common code library ==== * Player view/weapon bobbing was twice as strong as it sho
- activation_requirement @xg
- power_above ==== The line's activator must be a player whose armor level is **above** the value specified or the act... power_below ==== The line's activator must be a player whose armor level is **below** the value specified or the act... r below (Ap3) eg: Power below = 80 ==== single_player ==== The line can be activated and deactivated in single-player games. ==== cooperative ==== The line can be ac
- values_for_doom @ded
- . ; Blue armor : How many armor points a blue armor gives when picked up and also the maximum ammount of armor the player can have. Default value is 200. ; Max ammo : Maximum amount of ammo that the player can carry. Remember that this will be doubled by ... lips. ; Init ammo : Amount of ammo given when player is spawned ==== AI ==== There may be multiple ... rounds per shot. ; Owned : If this is "1" the player is given this weapon when spawned. ; Static :
- jdoom_version_1_15.0-beta6 @games
- ew common code library voting system. * Show player names in HUD, above the player mobjs. * Show player list in co-op (with player health). ====== Planned fixes ====== The following planned fixes are listed
- jdoom_version_1_15_0-beta1_.4 @games
- atbob**' etc...). * New [[values]]: * **//Player|Green Armor Class//**: Armor class of the [[green_armor]] pickup. * **//Player|Blue Armor Class//**: Armor class of the [[blue_armor]] pickup. * **//Player|God Health//**: Health displayed in the HUD when in [[god_mode]]. * **//Player|IDFA Armor//**: Armor given with the [[idfa]] cheat. * **//Player|IDKFA Armor//**: Armor given with [[idkfa]] cheat. * **//Player|IDFA Armor