Fulltext results:
- generator_syntax
- Makes this a [[flat triggered generator]]. Each plane with the given flat receives its own generator. [... e source coordinates. * X = Distance on the XY plane (world units), rotated using source angle. * Y ... ription | | stagetouch| When touching a wall or a plane, the particle will immediately skip to the next s... //stagetouch// but only applies to floor/ceiling planes. | | dietouch| Particle will die when it touches
- flags_reference
- uch ==== (Value = 0x1) When touching a wall or a plane, the particle will immediately skip to the next s... stagehtouch ==== (Value = 0x40) Only applies to planes. ==== dietouch ==== (Value = 0x2) Particle will die when it touches a wall or a plane. ==== bright ==== (Value = 0x4) Particle's colo... at ==== (Value = 0x90) When touching a wall or a plane, the particle is rendered flat against the surfac
- generator_triggers
- rently. The map is periodically checked for any [[plane]]s (floors and ceilings) with the specified flat ... d as it's texture. A generator is spawned for all planes that match the associated flat. The [[sector]] to which the plane belongs will become the source of the generator. ... igin of the particles can be the ceiling or floor plane, or the space in between. The default behaviour c
- sector_type
- to create an "electrical-fault like" effect. === Plane height functions === Set the height of the plane to the value of the function expression. Plane height functions support relative offsets and scale facto... ion intervals. For example, the height of a floor plane might be oscillated to create a "wave like" effec
- sector_type_syntax
- sh things that don't fit inside it after moving a plane with [[#Functions]]. | | friction| The custom fri... ure movement angle for both the ceiling and floor planes is determined by finding the first line that bel... he function expression string. See [[:sector_type#Plane_height_functions]] ==== Ceiling fn offset ==== ... he function expression string. See [[:sector_type#Plane_height_functions]] ==== Floor fn offset ====
- light
- rce. The offset # is parallel with the view plane. Negative values shift the ... p to use. The top map is used for ceiling # planes, the bottom map for floors and the side map for
- material_syntax
- t direction. The //bottom// map is used for floor planes, the //top// map for ceiling planes and the //side// map for walls. If left blank (the default), the de
- decoration
- to use. The top map is used for ceiling # planes, the bottom map for floors and the side map for
- model
- e drawn. Useful for simple models with texturized planes in which both both sides must be visible. | | wo