Fulltext results:
- generator_syntax
- Makes this a [[flat triggered generator]]. Each plane with the given flat receives its own generator. [... e source coordinates. * X = Distance on the XY plane (world units), rotated using source angle. * Y ... ription | | stagetouch| When touching a wall or a plane, the particle will immediately skip to the next s... will die when it touches a wall or floor/ceiling plane. | | bright| Particle color is not affected by th
- generator_triggers
- rently. The map is periodically checked for any [[plane]]s (floors and ceilings) with the specified flat ... the associated flat. The [[sector]] to which the plane belongs will become the source of the generator. ... igin of the particles can be the ceiling or floor plane, or the space in between. The default behaviour c... ator#Flags|floor, ceiling and space]] flags. Each plane can have only one generator (therefore each secto
- sector_type
- to create an "electrical-fault like" effect. === Plane height functions === Set the height of the plane to the value of the function expression. Plane height functions support relative offsets and scale facto... ion intervals. For example, the height of a floor plane might be oscillated to create a "wave like" effec
- flags_reference
- uch ==== (Value = 0x1) When touching a wall or a plane, the particle will immediately skip to the next s... x2) Particle will die when it touches a wall or a plane. ==== bright ==== (Value = 0x4) Particle's colo... at ==== (Value = 0x90) When touching a wall or a plane, the particle is rendered flat against the surfac
- sector_type_syntax
- sh things that don't fit inside it after moving a plane with [[#Functions]]. | | friction| The custom fri... he function expression string. See [[:sector_type#Plane_height_functions]] ==== Ceiling fn offset ==== ... he function expression string. See [[:sector_type#Plane_height_functions]] ==== Floor fn offset ====
- light
- rce. The offset # is parallel with the view plane. Negative values shift the