Fulltext results:
- model @assets
- sign weapon models in world units, they do not support autoscaling. | | ''fov'' | Custom FOV angle for r... l.skeletal.normal_specular_emission'' (from the //net.dengine.client.renderer// package) is used by def... only one copy of it is stored for rendering. **Tip about using inheritance.** If there are variants ... state MWANDUP { sequence "equip" {} } state MWANDDOWN {
- readme_macos @guide:2.2
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- doomsday @guide:2.2:man
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **doomsday-sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- readme_windows @guide:2.2
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- doomsday-server @guide:2.3:man
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. You can see status information about the... network subsystem with the console command:<code> net info</code>===== See Also ===== doomsday(6), do
- readme_macos @guide:2.3
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- doomsday @guide:2.3:man
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **doomsday-sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- readme_windows @guide:2.3
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc
- packages @fs
- contents will be checked when someone tries to import a module in Doomsday Script. (Many of the //net.dengine// packages use this, for instance see //net.dengine.stdlib//.) **Load/unload scripts.** When ... ages (omitting most of the contained files): net.dengine.client.pack/ Info defaultstyl... Here we have **.pack** folders inside the main //net.dengine.client// package. **defaultstyle.pack** i
- multiplayer @guide
- IP address / hostname. Console command "connect (ip) (port)" ''-connect'' command line option ===== See als
- 2.1 @version
- s.** The Doomsday UI framework was improved to support runtime DPI changes, allowing UI resizing to be d... vels” so it’s easier to find them in mod lists. (Tip: Use the “Play in…” feature via the Mods list to ... using the setting quite imprecise in practice. (Tip: Try a bigger FOV value if your display has a 16:... and improvements.** See [[https://tracker.dengine.net/versions/64|version 2.1 in the tracker]] for the
- doomsday-server @guide:2.2:man
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. You can see status information about the... network subsystem with the console command:<code> net info</code>===== See Also ===== doomsday(6), do
- running_a_server @multiplayer
- In the "autoexec.cfg" put the lines below: <code>net-ip-port 13209 server-game-deathmatch 1 server-game-nomons... erver-public = 1 net-dev = 0 net-ip-address = "" net-ip-port = 13209 net-master-address = "www.dengine.net" ne... atory (with ''-game''). - Configure the TCP (''net-ip-port'') port number. The default port number is 13209. * This step has to be done only once because the port numbers are saved automatically into the game con
- shell_help @multiplayer
- you are expecting people to connect over the internet, make sure that the port is open in your firewall and/or NAT settings. Automatic port forwarding through a NAT is not supported, so you... files before connecting. Older clients do not support downloading files from the server. <note>You can... computer but each of them must have a unique TCP port number. The default port is 13209.</note> Click
- readme_macos @guide:2.1
- number is configured with the console variable ''net-ip-port''. By default, a server uses TCP port 13209. Clients do not require any firewall conf... be able to reach the server via the server's TCP port. You can see status information about the network subsystem with the console command:<code> net info</code> **Hosting a game.** Use **Doomsday Sh... own local servers and remote servers on the internet. //doomsday-server // runs in a background proc