Fulltext results:
- 2.2.1
- Monospaced text displayed incorrectly * Linux: Music volume has no effect with FluidSynth * "No mons
- 2.2
- Line type 98 had gone missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wa
- 2.1
- to require the ''-sfxchan'' option). By default, music playback is paused if the game window loses focus
- 1.9.0-beta5
- was 64. ==== Mac OS X ==== * Made sure MP3 music works in OS X with QuickTime. * The distributi
- 1.9.0-beta5.1
- sound support and EAX effects), but MP3/OGG/etc. music playback won't be available in that case. ====
- 1.9.0-beta6
- in BlackOutlines(). ==== Audio ==== * MIDI music broken when playback is attempted using the sdl_m... a "Before" script is present for a given map, the music played during the map would be started twice, onc... ack numbers playable via the IDMUS cheat. Now all music tracks are playable, even ones added by addons. ... pausemusic]]:[[ccmd]] Pause the currently playing music track. ==== DMU ==== * Added new DMU sub-ob
- 1.9.0-beta6.2
- = * Fixed: "Segfault when starting jdoom with music" (http://sourceforge.net/tracker/?func=detail&aid... 42099). * Fixed: Repeated playback of the same music track broken when using sdl_mixer or the CDAudio ... no demos are played/available). * Fixed: If a music interface is not present but CDAudio interface is
- 1.9.0-beta6.6
- occur if the engine attempted a write before the music playback interface had released the buffered music file. Sycraft's v4 remix was used for test purposes a... d]]. === Windows === * Vista/7: Non-working music volume controls. * "Music volume and balance". http://sourceforge.net/tracker/?func=detail&aid=271912
- 1.9.0-beta6.8
- 1.2.11 (note that this fixes various issues with music playback including non-working MP3s when originat
- 1.9.7
- udio library for 2D/3D sound effects, reverb, and music playback. If you're using Ubuntu the FMOD plugin
- detailed_list_of_changes_in_doomsday_version_1.9.7
- l) * Hexen: skies do not scroll * Hexen: no music beyond title * replacement sprites scaled to d
- detailed_list_of_changes_in_doomsday_version_1.9.8
- m multiple audio plugins. E.g., SFX from FMOD and Music from winmm (for MIDI). See [[:isfx]], [[:imusic]]
- 1.9.9
- o optimizations in the BSP builder. * Improved music support for OS X 10.6+ and Linux: [[fluid_synth_f... fonts]] can be used with the original games' MIDI music. * OS X Gatekeeper compatibility. * Many bu
- 1.9.10
- th audio plugin]] no longer requires FMOD to play music; it can send music directly to the audio output. * Command-line tools for creating and editing data f
- detailed_list_of_changes_in_doomsday_version_1.9.10
- synth, uses libfluidsynth’s output driver to play music * FluidSynth (Unix): audio driver can be chose