Fulltext results:
- music
- ====== Music (DED) ====== ===== Syntax ===== Music { Id = ""; Lump = ""; Ext = ""; File = "";... l the song in game (i.e. the console command "playmusic "ID here""). There is no limit on length, spaces ... here. Naturally if you intend to use an external music file, you don't need to have this field in the de
- infine_script_reference
- [[:thing]] definition with a matching ID. ; ''Music'' (music-id) : Start playing a song. There must a [[:music]] definition with a matching ID. (Except in [[:hexe... ong is played in looped mode. ; ''MusicOnce'' (music-id) : Same as ''music'', but (if possible) pla
- map_info_syntax
- Flags = flag1 | flag2; Gravity = 1.0; Music = ""; Par time = 0.0; # Seconds ... | ==== Gravity ==== Gravity in the map. ==== Music ==== Identifier of the song to play during this map. Notice that this is the identifier of the Music definition, not the actual MUS lump found in a WA
- altering_and_copying_definitions
- -supplied add-on). | For example: Map Info mods "E1M1" if not custom { Music = "mysong"; }
- map_info
- age = "WILV00"; Author = "id Software"; Music = "e1m1"; Par time = 30; Sky = "sky1";