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modding:md2tool [2012-12-18 21:27] (current)
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 +//md2tool// is a command line utility for processing [[md2]] and [[dmd]] model files.
 +
 +<​code>​
 +### md2tool v1.2.0 by Jaakko Keränen <​jaakko.keranen@iki.fi>​ ###
 +
 +Usage: md2tool [-flip] [-renorm] [-dsk] [-s <​skinfile>​]
 +       ​[-skin <num> <​skinfile>​] [-del <​num>​]
 +       ​[-delframes to|from|<​num>​ <​num>​] [-delskin <​num>​]
 +       ​[-skinsize <​width>​ <​height>​] [-gl] [-info] [-create <​framelistfile>​]
 +       ​[-md2] [-dmd] [-savelod <​num>​] [-lod] [-ef <​num>​] [-op <​num>​] [-tcmap]
 +       [-mg] [-fn <​filename>​] [-weld] [-weldtc] model[.md2|.dmd] ...
 +
 +-create ​    ​Create an empty model based on a frame list (each line specifies
 +            a frame name, empty lines are skipped, comments begin with ; ).
 +-del        Delete one frame.
 +-delframes ​ Delete a range of frames.
 +-delskin ​   Delete one skin.
 +-dmd        Save model as DMD.
 +-dsk        Set skin zero to the default skin name (model name + PCX).
 +-ef         Set error factor for mesh optimization (default: 1.0).
 +-flip       Flip triangles. Automatically builds GL commands.
 +-fn         ​Change the name of the model file.
 +-gl         Build GL commands.
 +-info       ​Display model information.
 +-lod        Generate detail levels (automatically saved as DMD).
 +-md2        Save model as MD2 (the default).
 +-mg         ​Display triangle groups in the texture coordinate map.
 +-op         Set the number of mesh optimization passes.
 +-renorm ​    ​Calculate vertex normals.
 +-s          Set skin zero.
 +-savelod ​   The level to save when saving as MD2 (default: 0).
 +-skin       Set the specified skin.
 +-skinsize ​  Set skin dimensions.
 +-tcmap ​     Display texture coordinate map when optimizing.
 +-weld       Weld vertices (only for models with one frame).
 +-weldtc ​    Weld texture coordinates (removes all duplicates).
 +</​code>​
 +
 +
 +====== Installation ======
 +
 +
 +//md2tool// is included in the Doomsday distribution packages. {{veradd|1.9.10}}
 +
 +**Mac OS X:** The installation location is:
 +  Doomsday Engine.app/​Contents/​Doomsday.app/​Contents/​Resources
 +
 +
 +===== Source code =====
 +
 +
 +The source code is available in the [[http://​github.com/​skyjake/​Doomsday-Engine/​tree/​master/​tools/​md2tool|Doomsday Git repository]].
 +
 +
 +
  
modding/md2tool.txt · Last modified: 2012-12-18 21:27 (external edit)