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modding:external_resource_file
Normally all resources such as [[wall_texture]]s, menu graphics and fonts, background music and sound effects are loaded from [[wad]] files. [[doomsday]] has a mechanism that allows replacing these resources with //external resource files// placed in specific directories. The files are called "external" because they are regular files and not contained within a [[wad]] file. External resource files are easy to use. They do not require making changes to any configuration or definition files. As long as a resource file is placed in the correct directory, Doomsday will load and use it automatically. The external file's name (extension doesn't matter) must match the [[lump_name|name of the lump]] that is being replaced. External resources are divided into a number of //categories//. Each category has its own subdirectory under the **Data\<Game>\** directory. The table below lists the resource categories and gives a brief description of each. ^ Category^ Purpose | | Textures| Textures for walls and flats (floors and ceilings) | | Flats| Textures just for flats (floors and ceilings) | | Patches| Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights | | FlareMaps| Textures for primary flares (halos) | | Music| Background music | | Sfx| Sound effects| Resource categories | For example, sound effects for [[j_doom]] would be placed in the directory **Data\jDoom\Sfx\**. ====== See also ====== * [[game_mode]]s * [[auto_folders]]
modding/external_resource_file.txt
ยท Last modified: 2009-08-13 15:05 by
dewbot
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