Fulltext results:
- 2.3.1
- wrong direction on M1 Macs. * macOS: 3D camera mode does not allow flying downwards, only upwards on
- 2.3
- itwise operators are now available in scripts. **Modding.** Sprite renaming is supported via DeHackEd.... efined and new ones can be added via the [[script:module:audio#setAmbientSequence|Audio module]]. Changing the sequences is also possible during gameplay. T... led via scripts. **Renderer.** Player HUD weapon models may specify a custom FOV value for rendering s
- 2.2.2
- version:2.2]] with a couple of bug fixes: * 3D models that use the new [[assets:model|.pack format and modern shaders]] were partially invisible due to being rendered with incorrect clip plane distances. * Player 3D weapon models that use the [[assets:model|new .pack format]]
- 2.2.1
- profiles not being restored * Player weapon 3D model near clipping reduced #@Release_HTML~2020-01-1
- 2.2
- .2 ====== This release has several bug fixes and modding related enhancements. #@Release_HTML~2019-12... te customized power-up or story items. **Heretic modding.** A number of modding related improvements have been done for Heretic. For example: customizable ... ing player weapons.** The FOV angle for weapon 3D models is now separate from the rest of the view. Thi
- 2.1.2
- sion:2.1]]. A few more regressions related to 3D model rendering are fixed in this release. Also, on m
- 2.1
- ng Doomsday (in User Interface Settings). ===== Modding ===== {{ image:v2.1_custom_iwad.jpg?190}}**C... ged “masterlevels” so it’s easier to find them in mod lists. (Tip: Use the “Play in…” feature via the Mods list to start one of the Master Levels easily.) **Browsing known IWADs.** Mod lists show “gamedata” and “core” tags on request.
- 1.10
- of the distribution packages * [[portable_text_mode]]: done as part of [[libshell]] **Progressed:**
- 1.12
- on. There are no more forced switches to windowed mode. {{ file:new_settings.jpg?350x0}} **New config... ce profiles can either be used directly to easily modify the appearance of the renderer, or they can ac... striking, unrealistic appearance. {{ file:script_mode.jpg?350x0}} **Interactive Doomsday Script mode.** The console command line can be toggled into Doomsd
- 2.0.1
- ching to fullscreen #@Issue_HTML~2218~@# * Test model packages should not be included in stable releases; now removed (net.dengine.client.testmodel, etc.) #@Issue_HTML~2240~@# * Improved handli... directories ==== Renderer ==== * Preload all model textures to avoid stutters during gameplay #@Issue_HTML~2224~@# * Visual scripts for FBX HUD models not reset after entering portal #@Issue_HTML~2
- 2.0
- that Doomsday can load — WADs, resource packs, 3D models, etc. — is now handled via the same package ma... licks. {{ image:serpent_staff.jpg?320}} **New 3D model renderer.** Doomsday's graphics code is undergo... has not. In version 2.0, the new version of the [[modding:gl2_model_renderer|3D model renderer]] has reached a state where it is useful for actual gameplay.
- detailed_list_of_changes_in_doomsday_version_1.14
- ignette effect drawn while no map is loaded. * Model particles were not affected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky ... ==== All Games ==== * Unified game session model. * Unified saved session model. All games now utilize an internal savegame for tracking player pr
- 1.8.5
- nd-tex-shiny]]: enable surface reflections * [[model]]:Sub:Shiny reaction: how much shiny textures react to angle changes * cvar [[rend-model-shiny-strength]]: shininess factor for all models (0..1) * [[model]]:Sub:Blending mode: select a [[blending_mode]] (bm_* flag) * bm_* flags in
- 1.8.6
- 8.6,release-1.8.6~@# ===== Fixes ===== * [[model_file_hash]] reset properly when running '[[rese... ndianness_issue]]s fixed in [[texture]]/[[pk3]]/[[model]] handling ===== Changes ===== * [[exter
- 1.9.0-beta1...4
- rtant new feature in the engine is a new lighting model called bias lighting. It is a combination of ma... ed, it is intended to be the new default lighting model for Doomsday. In this release bias lighting mus... n't been touched yet. ==== MacOSX ==== * 3D model renderer is broken. Most models in =jdoom-resource-pack-1.01.zip= will show up as strangely squished