Fulltext results:
- player_controls
- request when they think they have hit a specific mobj; the server can then determine if the request is ... me): * Clients are not able to damage their mobjs locally. * Psprite animations and sounds need to be played on the client, but any mobjs spawned by the weapon are sent from the server (... ld be difficult for the server to determine which mobjs should be sent to which clients. We could make a