Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- h the original Patches. * Changed the built-in Patch replacement strings for the main menu load/save items and the headings on the load/save menus to better match the original patches. * The kills/items/secrets counters were pre... tups). ===== All games ===== * [[:cvar]] [[:menu-nostretch]] 1=Disable automatic stretching of the menu to fill the screen at aspects near to the origina
- 1.9.0-beta1...4
- 3= **Grey fog**, 4= **Darken**. * [[cvar]] [[menu-patch-replacement]]: Mode 2 = Use built-in patch replacement when available. * [[cvar]] [[menu-quick-ask]]: Ask me to confirm quick save/load actions. * [[cvar]] [[menu-slam]]: //Slam// the menu when opening/closing. ==== Message Widget ==== * A new widget suitable
- 1.9.0-beta6
- original sky texture regardless whether a texture replacement was in use. * Dynamic lights for palette-trans... ted) sprites. * High resolution textures/flats/patches/model skins not affected by [[rend-tex-gamma]].... e to calculate values, required for rendering the menu fog were unnecessarily calculated when the menu was not visible. (http://sourceforge.net/tracker/index.
- detailed_list_of_changes_in_doomsday_version_1.9.9
- * Addressed inefficiencies related to per-frame Patch Replacement lookup. ===== Platform-specific changes =====
- detailed_list_of_changes_in_doomsday_version_1.15
- ead}} ===== * Added support for ''[Strings]'' replacement in BEX patches. ===== {{tag|IdTech1Converter}} ===== * [