Fulltext results:
- map_object_reference @xg
- another line or something else, a reference is needed. For example a switch that opens a door needs som... ome //special// action. In order to provide extended functionality, lines, [[plane]]s (floors and ceil... | The original light level set when the map is loaded. | | [[.refs:lightref_current|current]]| The curr... used to refer to the height (Z coordinate) of a [[material]] among the referenced surfaces. When using spref
- reference @script
- t is not a compiled language and thus is not intended for high-performance or time-critical tasks. Game... e shader variables, render passes, and the active material * **Application:** * Loading fonts * Ca... script:module:defs#lookups|Accessing currently loaded DEDs via the Defs module]] * **Files:** * R... layer|Earthquake effect]] * **Things:** * [[ded:state#action|State action function]] * [[.mod
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... must be one of the thing types defined in the loaded game. ===== Models representing player weapons ... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo
- 2.2 @version
- for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rend... fixed, and a couple of minor new features were added (#@Issue_HTML~2353~@#). * Other minor fixes and
- wall_material @xg:class
- ====== Wall material (XG class) ====== Class = wall_material Changes the [[material]] of the referenced lines. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | ... e (Ip4) is specified - a middle texture will be added to the referenced lines if one wasn't present bef
- scripting_with_stateanimator @assets
- hat the 3D model asset is in memory when it is needed. It also reads the asset definitions and passes o... igger defined in the model asset can have an embedded [[model#timelines|script timeline]]. ===== StateA... ted (when the asset is ''model.weapon.*''). | | ''material'' | Material to use when drawing, unless a rendering pass specifies another one. | | ''notifiedStates'' | N
- 1.10 @version
- y years. ==== Highlights ==== * New tool added: [[multiplayer:Shell]]. * The server is now a ... terials system to include animations as part of a material. * Fixed several [[detailed_list_of_changes_in... * [[refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsda... know how to handle it, so a manual upgrade is needed. ===== Bug tracker ===== * [[http://sourcef
- ded
- |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]] | [[version:1.9.7]] | | |:::| [[ded:model|Model]] | | | |:::| [[ded:generator|Particle generator]] | | | |:::| [[ded:sky|Sky]] | [[versio
- sector_type @ded
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a gener... ffects player mobjs. Wind will blow and the floor material will scroll, in the direction that sector line with the act tag 9999 is pointing. Material scrolling and wind speed are synchronized. This g
- 1.9.0-beta6 @version
- resized if required. ==== Renderer ==== * Added support for DOOM.exe rendering trick; non-clipping of middle [[material]]s on twosided [[linedef]]s by sky [[surface]] [[... f), not archived. ==== Definitions ==== * Added [[material]] definitions. * Added [[sky]] definitions. Ra... e menu (default is on). === XG === * [[wall_material_xg_class_]] can now specify whether middle [[material]]s on twosided [[linedef]]s should be stretched from floor to ce... and the [[view-cross-vitality]]:[[cvar]]. * Added [[hud-keys-combine]]:[[cvar]] 1= When drawing the
- 1.9.0-beta6.1 @version
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unknown gltextures in [[material]] definitions even when found. * Fixed: [[mate... * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back side of the spread direction complete... === New features ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Dis... rigin-less. ==== jHeretic / jHexen ==== * Added inventory selection "scroll mode"; [[cvar]] [[ctl
- 1.9.0-beta6.3 @version
- === Definitions === * File names specified in DED definitions that include a file extension not wor... V when attempting to draw a world surface using a material whose primary texture has an alpha channel and al... 15&atid=542099). * Surface decorations on twosided sidedef upper/lower sections sometimes visible wh... d=74815&atid=542099). * Inventory items not loaded from saved games (http://sourceforge.net/tracker/
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- p when -iwad equals the Doomsday install dir * material subsystem causes fatal errors in dedicated mode ... in regular Hexen Map01 * server needs to send material Id dictionary to clients * [376] Chex Ques... s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- were not in sync. * Game’s color palettes reloaded after engine reset. * Doom: Failed to locate m... sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * ... gine reset when in a map with one or more glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal"
- syntax @ded
- ====== DED syntax ====== This page describes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directives ===== Directives instruct the DED [[http://en.wikipedia.org/w/index.php?title=Parse... | | [[include|Include]]| Include the specified //.DED// file. | | [[include|IncludeIf]]| Include the sp