Fulltext results:
- model
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... must be one of the thing types defined in the loaded game. ===== Models representing player weapons ... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo
- scripting_with_stateanimator
- hat the 3D model asset is in memory when it is needed. It also reads the asset definitions and passes o... igger defined in the model asset can have an embedded [[model#timelines|script timeline]]. ===== StateA... ted (when the asset is ''model.weapon.*''). | | ''material'' | Material to use when drawing, unless a rendering pass specifies another one. | | ''notifiedStates'' | N