Fulltext results:
- map_object_reference @xg
- another line or something else, a reference is needed. For example a switch that opens a door needs som... ome //special// action. In order to provide extended functionality, lines, [[plane]]s (floors and ceil... | The original light level set when the map is loaded. | | [[.refs:lightref_current|current]]| The curr... used to refer to the height (Z coordinate) of a [[material]] among the referenced surfaces. When using spref
- defs @script:module
- e provides access to the definitions read from [[:DED]] files. <code> $ dir(Defs) ⇒ [ SDN_ACTIVE, SDN_... decorations, episodes, finales, flags, mapInfos, materials, models, musics, skies, states, things ] </code>... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall... are used as indices in the ''states'' array of [[ded:thing|Thing definitions]]. The ''Defs.SDN_*'' co
- reference @script
- t is not a compiled language and thus is not intended for high-performance or time-critical tasks. Game... e shader variables, render passes, and the active material * **Application:** * Loading fonts * Ca... script:module:defs#lookups|Accessing currently loaded DEDs via the Defs module]] * **Files:** * Reading/writing files and folders using File objects
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... must be one of the thing types defined in the loaded game. ===== Models representing player weapons ... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo
- 2.2 @version
- for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rend... fixed, and a couple of minor new features were added (#@Issue_HTML~2353~@#). * Other minor fixes and
- wall_material @xg:class
- ====== Wall material (XG class) ====== Class = wall_material Changes the [[material]] of the referenced lines. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | ... e (Ip4) is specified - a middle texture will be added to the referenced lines if one wasn't present bef
- scripting_with_stateanimator @assets
- file of a package. Specifies the model file path, materials, rendering parameters, animation triggers, and a... hat the 3D model asset is in memory when it is needed. It also reads the asset definitions and passes o... igger defined in the model asset can have an embedded [[model#timelines|script timeline]]. ===== StateA... ted (when the asset is ''model.weapon.*''). | | ''material'' | Material to use when drawing, unless a render
- 1.10 @version
- framework and enhancing the management of surface materials in preparation for future work on the map render... y years. ==== Highlights ==== * New tool added: [[multiplayer:Shell]]. * The server is now a ... ltiplayer:shell_password]]. * Consolidated the materials system to include animations as part of a material. * Fixed several [[detailed_list_of_changes_in_dooms
- ded
- |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:light|Light]] | | | |:::| [[ded:material|Material]] | [[version:1.9.7]] | | |:::| [[ded:model|Model]] | | | |:::| [[ded:generator|Particle generator]] | | | |:::| [[ded:sky|Sky]] | [[versio
- sector_type @ded
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a gener... ffects player mobjs. Wind will blow and the floor material will scroll, in the direction that sector line with the act tag 9999 is pointing. Material scrolling and wind speed are synchronized. This g
- 1.9.0-beta6 @version
- resized if required. ==== Renderer ==== * Added support for DOOM.exe rendering trick; non-clipping of middle [[material]]s on twosided [[linedef]]s by sky [[surface]] [[... y-shear artefacts when vsync is disabled. * Added interpolated smooth scrolling for moving surface materials. * Added [[viewgrid]]:[[ccmd]] Configure the ... f), not archived. ==== Definitions ==== * Added [[material]] definitions. * Added [[sky]] definitions. Ra... x** in a [[zip]]/[[pk3]] ==== Misc ==== * Added [[listmaterials]]:[[ccmd]] List all currently registered [[materials]]. * New [[blockmap]] display for debug purpo
- 1.9.0-beta6.1 @version
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unknown gltextures in [[material]] definitions even when found. * Fixed: [[mate... 646632&group_id=74815&atid=542099). * Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result of [[xg]]'s automati... * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back side of the spread direction complete... === New features ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-show-indices]] Dis
- 1.9.0-beta6.3 @version
- === Definitions === * File names specified in DED definitions that include a file extension not wor... V when attempting to draw a world surface using a material whose primary texture has an alpha channel and al... 15&atid=542099). * Surface decorations on twosided sidedef upper/lower sections sometimes visible when they should not be. * Subtle render list/ GL st
- 1.9.0-beta6.8 @version
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... he original games. * Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are... === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always rende... isible. For debug. ==== DEH Reader ==== * Added support for the Eternity extension which allows s
- 1.9.0-beta6.9 @version
- hose origin sector is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil... oup_id=74815). * Vertical alignment issue with materials on two-sided linedef lower sections. ==== Common code librar... uld prevent continuous loops from working as intended. * When spawning [[voodoo_doll]]s do not allow... n the original game: wsplash nsplash blurb * Added a new sound identifier "secret" to be played upon