Fulltext results:
- 1.9.0-beta6
- ignored, we opt to always build our own. * New Materials system. ===== Upgrading ===== If you are upg... * When drawing the console, if a background [[material]] is set, it would also be used on both the borde... nd have been removed. * Only look up surface material names once and use their symbolic names thereafte... should be considered depreciated. * Abstract [[material]]s system wraps [[texture]], [[flat]] and [[sprit
- detailed_list_of_changes_in_doomsday_version_1.10
- * Savegame: Interpretation error deserializing material archive version #0. * Savegame: Interpretation error deserializing invalid material references. * XG: Broken material change line types which specify the material in their definition. * XG: Broken line types (using [[:lref
- 1.9.0-beta6.1
- t a warning message about unknown gltextures in [[material]] definitions even when found. * Fixed: [[material]] definitions referencing [[sprite]] [[patch]]es not ... 646632&group_id=74815&atid=542099). * Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result... objlinks over two-sided linedefs when the middle material on the back side of the spread direction complete
- 1.9.0-beta6.9
- hose origin sector is of zero height. * Opaque materials on twosided linedefs that fill the gap between f... oup_id=74815). * Vertical alignment issue with materials on two-sided linedef lower sections. ==== Comm... in original Heretic which would only allow scrolling materials on planes to move east (enabled by default).
- 1.10
- framework and enhancing the management of surface materials in preparation for future work on the map render... ltiplayer:shell_password]]. * Consolidated the materials system to include animations as part of a material. * Fixed several [[detailed_list_of_changes_in_dooms
- detailed_list_of_changes_in_doomsday_version_1.9.7
- p when -iwad equals the Doomsday install dir * material subsystem causes fatal errors in dedicated mode ... in regular Hexen Map01 * server needs to send material Id dictionary to clients * [376] Chex Ques... el (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item display on the fullscree
- detailed_list_of_changes_in_doomsday_version_1.9.9
- sprites. * Renderer: take middle wall section material opacity into account with sky-fix geometry. * ... mit light. {{:sfbug|945}} * Logging of missing materials during map conversion. * Crash during engine reset when in a map with one or more glowing material. ===== Definitions ===== * DED: Unknown Ble
- detailed_list_of_changes_in_doomsday_version_1.13
- n precaching composite bitmap fonts. * Respect material groupings when caching any/all materials. }} ====== New features and changes ====== {{:twocolumn| ==... stem for managing all logical resources including materials, sprites and textures. * Added {{:cmd|inspect
- 1.9.0-beta6.3
- V when attempting to draw a world surface using a material whose primary texture has an alpha channel and al... ected. ==== dpWADMapLoader ==== * Allow any material on any world surface when loading DOOM/Hexen form
- detailed_list_of_changes_in_doomsday_version_1.11
- t behavior of tag 666 action specials. * Doom: material FIRELAV2 missing glow (missing Material definition). * Heretic: end game finale texts do not fit on scre
- 1.9.0-beta6.8
- he original games. * Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are
- 1.11.1
- Transmission of malformed DT_SIDE deltas (fixes "material y-axis pegging" in multiplayer) * libcommon: R
- 1.15
- decorations, episodes, finales, flags, mapInfos, materials, models, musics, skies ] </code> **Internal thi
- 2.2
- a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rend
- detailed_list_of_changes_in_doomsday_version_1.12
- 1 map hacks. * Batched surface redecoration by material and addressed associated performance bottlenecks.